Difference between revisions of "ControlTable Recreation"
Jump to navigation
Jump to search
Line 4: | Line 4: | ||
See http://heurekaslu.org/help/en/index.html?controltable_recreation.htm | See http://heurekaslu.org/help/en/index.html?controltable_recreation.htm | ||
− | + | In the Recreation control table you can configure settings that affect the calculation of a Recreation Index, see [[Recreation value|Recreation model description]]. | |
− | In the | ||
== Dead wood category settings == | == Dead wood category settings == | ||
Allows you to control how dead wood should be regarded in the simulations, with respect to recreation. | Allows you to control how dead wood should be regarded in the simulations, with respect to recreation. | ||
− | + | ====Dead Tree Classes==== | |
− | :'''None''' | + | The recreation model uses three category classes for the amount of dead wood. The limit for these classes can be modified: |
− | :'''Low''' | + | :'''None:''' Upper volume limit, in m<sup>3</sup>/ha to be classified as "no occurence" of dead standing trees. |
− | :'''High''' defines the upper limit | + | :'''Low:''' Upper limit, in m<sup>3</sup>/ha to be classified as "low occurence" of dead standing trees. |
− | + | :'''High:''' defines the upper limit, in m<sup>3</sup>sk/ha, to be classified as having "high occurence" of dead standing trees. | |
− | :'''None''' | + | :If the volume is larger than the limit for High, the class is set to "Very High". |
− | :'''Low''' | + | |
− | :'''High''' | + | ====Dead Wood Classes====' |
+ | :'''None:''' Upper volume limit, in m<sup>3</sup>/ha to be classified as "no occurence" of downed dead wood. | ||
+ | :'''Low:''' Upper limit, in m<sup>3</sup>/ha to be classified as "low occurence" of downed dead wood. | ||
+ | :'''High:''' Upper limit, in m<sup>3</sup>sk/ha, to be classified as having "high occurence" of downed dead wood. | ||
+ | :If the volume is larger than the limit for High, the class is set to "Very High". | ||
== Soil damage == | == Soil damage == | ||
Allows you to control how any soil damages should be regarded in the simulations, with respect to recreation. | Allows you to control how any soil damages should be regarded in the simulations, with respect to recreation. | ||
− | + | ====Avoid Soil Damage==== | |
− | :'''True''' | + | :'''True''' means that harvesting should be donw with more carefulness to minimize soil damages. This will induce a cost. '''False''' if not. |
− | |||
− | |||
− | + | ====Soil DamageCost==== | |
+ | (only if Avoid Soil Damage = '''True''' is selected above) | ||
+ | :Cost, in SEK per m<sup>3</sup>sk, of more careful harvests to avoid soil damages. |
Revision as of 13:42, 7 April 2016
See http://heurekaslu.org/help/en/index.html?controltable_recreation.htm
In the Recreation control table you can configure settings that affect the calculation of a Recreation Index, see Recreation model description.
Dead wood category settings
Allows you to control how dead wood should be regarded in the simulations, with respect to recreation.
Dead Tree Classes
The recreation model uses three category classes for the amount of dead wood. The limit for these classes can be modified:
- None: Upper volume limit, in m3/ha to be classified as "no occurence" of dead standing trees.
- Low: Upper limit, in m3/ha to be classified as "low occurence" of dead standing trees.
- High: defines the upper limit, in m3sk/ha, to be classified as having "high occurence" of dead standing trees.
- If the volume is larger than the limit for High, the class is set to "Very High".
====Dead Wood Classes===='
- None: Upper volume limit, in m3/ha to be classified as "no occurence" of downed dead wood.
- Low: Upper limit, in m3/ha to be classified as "low occurence" of downed dead wood.
- High: Upper limit, in m3sk/ha, to be classified as having "high occurence" of downed dead wood.
- If the volume is larger than the limit for High, the class is set to "Very High".
Soil damage
Allows you to control how any soil damages should be regarded in the simulations, with respect to recreation.
Avoid Soil Damage
- True means that harvesting should be donw with more carefulness to minimize soil damages. This will induce a cost. False if not.
Soil DamageCost
(only if Avoid Soil Damage = True is selected above)
- Cost, in SEK per m3sk, of more careful harvests to avoid soil damages.